Game Technologies: DirectX, XNA, XACT, etc.
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Game Technologies: DirectX, XNA, XACT, etc.
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Game Technologies: DirectX, XNA, XACT, etc.
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Topics
Replies
Last post
Some Questions About Making a DX10 App with a DX9 Fallback
by
jbizzler
1
Replies
Last post
by
qrli
Spacewar variant: Astroid Chase
by
Nazgul4
0
Replies
Last post
by
Nazgul4
XNA NES Emulator for 360
by
waruwaru
1
Replies
Last post
by
BlogusMaximus
spritebatch causes DoF mis-rendering of meshes
by
friggityfraggity
3
Replies
Last post
by
David Weller - MSFT
xact xna 3d audio?
by
AerosolBeard
5
Replies
Last post
by
AerosolBeard
persistent backbuffer OR renderTarget (on 360) possible?
by
Hannawell
14
Replies
Last post
by
Hannawell
Poser 6 to AutoDesk to XNA
by
Scott Guthery
2
Replies
Last post
by
conard
Vertex Buffers, draw methods and associated nonsense...
by
NickMcCrea
4
Replies
Last post
by
Brandon Bloom
DirectDraw Deprication
by
robinjam
13
Replies
Last post
by
redshock
How to store additional information using an inhired content processor
by
Thunder2002
1
Replies
Last post
by
Shawn Hargreaves - MSFT
Processor Parameters
by
Brandon Bloom
2
Replies
Last post
by
Brandon Bloom
Telnet with XNA/C#
by
Seas Comander
6
Replies
Last post
by
Jim Perry
Include Directories on VISTA write protected
by
WolfgangEngel
3
Replies
Last post
by
Scott Bean
Visual C++ Studio Compiler error
by
WolfgangEngel
0
Replies
Last post
by
WolfgangEngel
Debug Run-time
by
WolfgangEngel
1
Replies
Last post
by
Ralf Kornmann
D3D10CreateDeviceAndSwapChain() buffer
by
WolfgangEngel
2
Replies
Last post
by
WolfgangEngel
need help getting started with XNA
by
INDY812
3
Replies
Last post
by
Crenna
Buttermilk Game Engine and LGPL
by
bryanedds
9
Replies
Last post
by
Rob Hanz
DXGI_USAGE_BACK_BUFFER <-> DXGI_USAGE_RENDER_TARGET_OUTPUT
by
WolfgangEngel
3
Replies
Last post
by
DeanoCalver
Help with 2d rotation... (Atan2?)
by
Bruce M
1
Replies
Last post
by
dczraptor
Terrain?
by
svxtc
7
Replies
Last post
by
Fluxtah
Cannot convert DX projects from VS 2003 to VS 2005!
by
Milos Kompjuteras
1
Replies
Last post
by
Niello
RTS Game Basics - Need Help - Total Noob
by
RTS4ME
3
Replies
Last post
by
Glenn Wilson
Disposing Resources?
by
Alex-MyRpg
2
Replies
Last post
by
Alex-MyRpg
How to build a mesh in runtime?
by
Maerius
6
Replies
Last post
by
Maerius
2D per Pixel Collision Detection(Scaled texture)
by
Summoner
4
Replies
Last post
by
George Clingerman
Any plans for Vista?
by
ivanL
3
Replies
Last post
by
Glenn Wilson
Maya objects with scale *=-1 import with front face culling
by
pseudonym
5
Replies
Last post
by
Nick Gravelyn
ResourceManagementMode...
by
Mel Norris
2
Replies
Last post
by
Mel Norris
Depth Buffer Support Formats
by
WolfgangEngel
2
Replies
Last post
by
Brian Klamik
Multi-Sampling
by
WolfgangEngel
1
Replies
Last post
by
Jacob Beaudoin
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