differences between all the GraphicConfigurations?  
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Flip





PostPosted: 7/31/2004 12:08:00 AM Top

java-programmer, differences between all the GraphicConfigurations? I'm looking through this example
http://java.sun.com/j2se/1.3/docs/guide/2d/spec/j2d-awt.fm6.html, and I
cannot understand the difference between the different
GraphicConfigurations. When the frames come up on my screen, I get eight of
them on the screen, and the only difference I can tell between them is the
pxlfmt in the GraphicsConfiguration.toString(). What is the difference
between them?

I'm trying to figure out which GraphicsConfiguration I need to draw to if I
want to do some drawing on multi-screened application? Do I have to draw to
all of the GraphicsConfiguration's? For multi-screen systems, I hope I
don't have to draw eight times the number of monitors. Or do I not
understand how to draw to multi-screen devices?

Thanks.